AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on iOS in Italy Q3 2021
Discover the performance trends of the top 5 ultracasual games on iOS in Italy during Q3 2021, with insights on downloads, revenue, and active users.
During the third quarter of 2021, the top 5 ultracasual games on the iOS platform in Italy showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a steady decline in weekly downloads, starting at 168 in late June and dropping to 36 by the end of September. Weekly revenue also saw a downward trend, peaking at $2.5K in late June and decreasing to approximately $1.1K by the end of the quarter. Active users mirrored this pattern, decreasing from 3.7K to 2.4K over the same period.
Slime it: Slime Game Simulator from Slime4Fun had an initial spike in weekly downloads, reaching 2.1K at the end of June, but then fell dramatically, with some weeks recording zero downloads. Weekly revenue saw a steady decline, from $1.4K in late June to around $436 by the end of September. Active users also decreased consistently, from 8.1K to 3.3K throughout the quarter.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. maintained a relatively stable number of weekly downloads, averaging around 240 downloads per week, with a slight increase to 303 at the end of September. Weekly revenue remained low but stable, fluctuating between $51 and $134. Active users showed a slight increase, from 500 in late June to 572 by the end of September.
Antistress - Relaxing games, published by Moreno Maio, had a relatively consistent performance in terms of weekly downloads, averaging around 40 per week. Weekly revenue peaked at $134 in early July and gradually declined to $28 by the end of September. Active users decreased from 728 to 378 over the quarter.
Goo: Slime simulator, ASMR from Exomind LTD showed an interesting trend with a significant increase in weekly downloads, peaking at 570 in late August. Weekly revenue saw a slight upward trend, reaching $153 in late August. Active users increased from 308 in late June to 484 at the end of August, before declining to 255 by the end of September.
These insights, sourced from Sensor Tower, highlight the fluctuating nature of user engagement and revenue in the ultracasual gaming sector on iOS in Italy. For more detailed analytics and trends, visit Sensor Tower.